Max out weapon stat as high as you can using the two set bonuses for Twofold and Ferro, and Fortune's Favor exotic. From there, grenade close to 100 is good for stasis debuff up time, as well class for frequent decoy dodges. Super and melee isn't as important, but feel free to get Super closer to 100 if that's something you prefer, however we will only use Super for burst DPS infrequently. Grenade is used to proc Facet of Courage for your super. Gameplay loop is just LLLH with the lightsaber for ignitions, ammo breaks for heal, and orbs for Restoration. This helps keep your health at max almost constantly, letting Fortune's Favor keep Void Overshield up. With overshield and the artifact mods, you will weaken everything you hit and proc devour as a result. This gives you even more healing. Stylish executioner lets you go invis to regen health/overshield when needed, and dodge gives you a decoy as well. Snare Bomb can be used to weaken mobs and get devour when needed in a pinch, but feel free to switch it out for Withering Blade or Threaded Spike if you prefer. Armor mods are dealer's choice, feel free to switch resistance mods depending on the encounter. You could lose the class font for special finisher if you want to proc more ammo bricks. Triple stack kinetic surge, you don't need health mods on orb pickup due to every other heal source we have, and we don't need cooldown mods as abilities aren't a huge focus here. Energy and Power Slot are dealer's choice as well, I've gone for ranged/precision weapons to largely deal with Sere's tickle fingers and kill Sere Shadows from range. Ideally you are doing the 4/1 compel/kill split for comfy three phase, but feel free to kill more if you think you can get the damage out or are happy to deal with the arc fields after DPS.
These build settings contain: