Inside and Out (Act III) TL;DR - Double Specials - Sidearm go BOOM creating tangles and unravels, Divinity applies Sever, Unravel and Threadlings as well as debuffs and ramps up Exodus rockets. Power Rocket go BOOM. Barricade go BOOM and make Weapons go Big BOOM. Finishers for Special Ammo. Woven Mail + Sever makes you and team survive a lot. This build heavily leans on the current seasonal mods as it takes strong advantage of Unravel and Threadlings while also exploiting Divinity and Hazardous propulsion to their full potential. We’ll also be able to cover all 3 champions with ease. For this we will be using Strand which will provide the support and survivability for the entire fireteam starting with Into the Fray. This Aspect will be giving everyone Woven Mail between constant Tangles and Frequent supers. Drengr’s Lash will be the partnering Aspect since we’ll be getting our rally barricades frequently we’ll also be able to suspend enemies. Fragments - Thread of Isolation is going to be doing a lot of lifting since you will be able to combine it with Divinity and it will sever in an area as well. Thread of Evolution to give our threadlings more punch and Threads of Warding and Generations to round out the fragments. For our artefact mods we will be picking Anti Barrier Sidearms and Unstoppable rockets. Then Unraveling Orbs and Vile Weave for more unraveling and severing respectively. And Photonic Flare which is where Divinity will have some add control as caging an enemy and hitting them with enough precisions will sever them and killing them while severed, will blind nearby adds. Horde Shuttle paired with To Shreds will give us more threadlings and woven Mail for ourselves and teammates. Limit Break as we’ll be getting our super back frequently and paired with the strand debuffs will be giving our super a big bump. Round off artefacts with Gold From Lead, Perpetual Destruction (or Disruptor Spike) and Dreadful Finisher. In our Kinetic slot we’re going with the rocket assisted strand sidearm The Call
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