Recommendations: Waveframe GL w/ repulsar brace + optimize for resil, then mobil + synergizes w/ wellspring/demo/tricorn/adrenaline/explosive light Gameplay loop: Dodge near enemy, then shoot, then dodge, repeat. Exotic grants infinite dodges, extended by kills. Each dodge reloads your weapon, grants an orbs (or more) on kills, collects all nearby orbs and makes you invisible. Meanwhile, keep throwing grenades at enemies (focus on major/bosses). Each of these actions generate an orb and then some. This gives you 4 stack of armor charge and devour (health regen) pretty much at all time. Powerful friends mod shares this insane amount of armor charges with your fireteam. Grenade uptime is within seconds or less. Grenade kills proc volatile rounds. Repulsar brace gives you a void overshield for kills with volatile rounds. Volatile explosions make nearby enemies finishable (handy). Finishers generate more special ammo.
These build settings contain: