Spec for Grenade and Super, which you can easily get from Grenadier armor. ONLY SPEC YOUR GRENADE AND SUPER TO 100; the bonus damage from 101-200 does nothing. Remaining points should go towards Class and Melee. Throwing your Healing Grenade will create a turret that will fire healing projectiles at nearby allies, granting x2 Restoration. Healing a target will proc Ember of Benevolence, greatly reducing your cooldowns. At 100 Grenade, this should get your grenade close to fully charged. Use your Healing Rift and a healing auto rifle (No Hesitations or Adamantite) to trigger Benevolence again. Cast your Rift on occasion to spawn a Hellion to scorch targets. This will proc Singeing to reduce your Rift cooldown. Surges are tuned for a Solar heavy. Swap your elements around to suit your loadout.
These build settings contain: